Rizom-Labs is already working out features for upcoming versions of RizomUV (Image credit: Rizom-Lab)Īfter a short vacation the team at Rizom-Labs will begin fleshing out features for the upcoming autumn and winter releases. Besides, our developer has worked with UV mapping algorithms for almost 20 years, so if there's something he knows how to do, it's how to get it flat, and fast." When asked what sets RizomUV apart from its competition, Bech-Yagher adds: "We have some of the flattest and fastest algorithms around, together with a super-friendly UI. That's where we come in." Rizom prides itself on being light and fast, alongside its ability to auto-unwrap. "However, not all UV problems can be solved with a triplanar map, and now more than ever, ease of texturing demands a solid canvas to speed up your workflow. "With the emergence of tools like the Substance suite and Quixel's MegaScans tools a few years ago, texturing has gone through a fantastic revolution," says Bech-Yagher. Updates such as RizomUV 2019 are increasingly important as the market for UV mapping applications grows ever more demanding. "One of our scripts lets you make a single cut, and the script will then copy the cuts to matching geometry, unwrap and pack it for you," she explains. Finally, in-panel statistics island, group and tile selection are now displayed condensed and in colour.Īccording to Bech-Yagher the scripting panel and the growing library of scripts are the most significant updates to RizomUV. Tools and commands will be applied to what is currently displayed in the viewport under the user's mouse pointer. In addition to this, both viewports can now display either Flat or Unflattened or Both Flat and Unflattened islands. Similar island stacking changes ensure that RizomUV now takes the current island selection as a working set, which means that the first island selected is now the reference island and destination position. Rizom-Labs wants Rizo-UV to be the go-to UV mapping kit for any pipeline (Image credit: Rizom-Lab)
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